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PC Gamer (Italian) 32
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PC Gamer IT CD 32 2-2.iso
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MECHCMDR
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Data
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Sprites
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sprites.pak
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Unnamed File 000010
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1998-04-09
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836 lines
FITini
[Main Info]
st Name = "hunchbk"
ul HeapSize = 4095
ul legFileNumber = 1;
ul torsoFileNumber = 1;
ul rightArmFileNumber = 1;
ul leftArmFileNumber = 1;
[Parts]
uc NumParts = 4
st PartAbbrev = "btlr"
[SpecialInfo]
f fb_d_xlat = 2.0 //Velocity along i mech assumes at start of animation.
ul jumpAirborne = 0 //Frame at which mech leaves the ground.
ul jumpHold = 15 //Frame to hold at until mech gets back to landing altitude.
f jumpStartLandTime = 1.0 //Altitude at which to continue jump animation.
f jumpMaxDistance = 30.0 //in m Used to calculate velocity by jumpMaxDistance / 10.0(s)
f jumpGravity = 9.8 //Acceleration of gravity. Used to determine height of parabola.
f jumpStartVel = -2.0 //Startup Velocity in jump gesture.
ul r_fb_w_fb_frame = 8 //Once r_fb gesture is complete, which frames do we need fom w_fb
ul r_ff_w_ff_frame = 8 //Once r_ff gesture is complete, which frames do we need fom w_ff
ul s_fb_w_fb_frame = 8 //Once S_fb gesture is complete, which frames do we need fom w_fb
ul s_ff_w_ff_frame = 8 //Once S_ff gesture is complete, which frames do we need fom w_ff
ul walk_to_w_r_frame = 30 //If going to w_r, what frame do we transition on in walk.
ul run_to_r_w_frame = 8 //If going to r_w, what frame do we transition on in run.
ul specialDuaneFlag = 1 //Duane M did the animations a little funny.
//Instead of going halfway through previous to trans to start of next,
//He want all through previous, trans and halfway through next.
ul standToGunPose = 1
ul walkToGunPose = 1
ul runToGunPose = 1
[Gestures]
uc NumGestures = 28
[Gestures0]
uc State = 0 // What Gesture Number -- Park
ul NumFrames = 1 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag for Torso.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 0 // Index into packet file for this gesture
f StartVelocity = -1999.9 // Velocity this gesture starts at
f EndVelocity = -1999.9 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build0] //this is used to build the sprite gesture
st Directory = "Q:\hb\s_p\pix\"
st MatteDir = "Q:\hb\s_p\mask\"
st HSDir = "Q:\hb\hotspots\"
st SpecialFrameNum = "030" //This is used when we only have one frame for this gesture.
st SpriteGestureName = "s_p"
st SpriteOutputName = "park"
st Name = "hb.1"
ul TotalFrames = 1 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures1]
uc State = 1 // What Gesture Number -- StandtoPark
ul NumFrames = 16 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 75 // Index into packet file for this gesture
f StartVelocity = -1999.9 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 0 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = 2 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build1] //this is used to build the sprite gesture
st Directory = "Q:\hb\s_p\pix\"
st MatteDir = "Q:\hb\s_p\mask\"
st HSDir = "Q:\hb\hotspots\"
st SpriteGestureName = "s_p"
st Name = "hb.1"
ul TotalFrames = 30 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures2]
uc State = 2 // What Gesture Number -- Stand
ul NumFrames = 1 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 150 // Index into packet file for this gesture
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build2] //this is used to build the sprite gesture
st Directory = "Q:\hb\s_p\pix\"
st MatteDir = "Q:\hb\s_p\mask\"
st HSDir = "Q:\hb\hotspots\"
st SpecialFrameNum = "000" //This is used when we only have one frame for this gesture.
st SpriteGestureName = "s_p"
st SpriteOutputName = "stand"
st Name = "hb.1"
ul TotalFrames = 1 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures3]
uc State = 3 // What Gesture Number -- StandToWalk
ul NumFrames = 17 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 225 // Index into packet file for this gesture
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 9.0 // Velocity this gesture finishes at
uc ForwardResult = 4 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build3] //this is used to build the sprite gesture
st Directory = "Q:\hb\s_w\pix\"
st MatteDir = "Q:\hb\s_w\mask\"
st HSDir = "Q:\hb\hotspots\"
st SpriteGestureName = "s_w"
st Name = "hb.1"
ul TotalFrames = 32 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures4]
uc State = 4 // What Gesture Number -- Walk
ul NumFrames = 31 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 300 // Index into packet file for this gesture
f StartVelocity = 9.0 // Velocity this gesture starts at
f EndVelocity = 9.0 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build4] //this is used to build the sprite gesture
st Directory = "Q:\hb\walk\pix\"
st MatteDir = "Q:\hb\walk\mask\"
st HSDir = "Q:\hb\hotspots\"
st SpriteGestureName = "walk"
st Name = "hb.1"
ul TotalFrames = 61 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures5]
uc State = 5 // What Gesture Number -- WalkToStand
ul NumFrames = 17 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 375 // Index into packet file for this gesture
f StartVelocity = 9.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 2 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build5] //this is used to build the sprite gesture
st Directory = "Q:\hb\w_s\pix\"
st MatteDir = "Q:\hb\w_s\mask\"
st HSDir = "Q:\hb\hotspots\"
st SpriteGestureName = "w_s"
st Name = "hb.1"
ul TotalFrames = 32 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures6]
uc State = 6 // What Gesture Number -- WalkToRun
ul NumFrames = 14 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 450 // Index into packet file for this gesture
f StartVelocity = 9.0 // Velocity this gesture starts at
f EndVelocity = 18.0 // Velocity this gesture finishes at
uc ForwardResult = 7 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build6] //this is used to build the sprite gesture
st Directory = "Q:\hb\w_r\pix\"
st MatteDir = "Q:\hb\w_r\mask\"
st HSDir = "Q:\hb\hotspots\"
st SpriteGestureName = "w_r"
st Name = "hb.1"
ul TotalFrames = 26 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures7]
uc State = 7 // What Gesture Number -- Run
ul NumFrames = 17 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 525 // Index into packet file for this gesture
f StartVelocity = 18.0 // Velocity this gesture starts at
f EndVelocity = 18.0 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build7] //this is used to build the sprite gesture
st Directory = "Q:\hb\run\pix\"
st MatteDir = "Q:\hb\run\mask\"
st HSDir = "Q:\hb\hotspots\"
st SpriteGestureName = "run"
st Name = "hb.1"
ul TotalFrames = 33 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures8]
uc State = 8 // What Gesture Number -- RunToWalk
ul NumFrames = 12 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 600 // Index into packet file for this gesture
f StartVelocity = 18.0 // Velocity this gesture starts at
f EndVelocity = 9.0 // Velocity this gesture finishes at
uc ForwardResult = 4 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build8] //this is used to build the sprite gesture
st Directory = "Q:\hb\r_w\pix\"
st MatteDir = "Q:\hb\r_w\mask\"
st HSDir = "Q:\hb\hotspots\"
st SpriteGestureName = "r_w"
st Name = "hb.1"
ul TotalFrames = 22 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures9]
uc State = 9 // What Gesture Number -- Reverse
ul NumFrames = 32 // Number of frames to playback
f FrameRate = -15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 300 // Index into packet file for this gesture
f StartVelocity = -9.0 // Velocity this gesture starts at
f EndVelocity = -9.0 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
//DO NOT BUILD GESTURE 9 -- IT IS THE SAME AS WALK!!!
//MODIFY CODE TO MAKE THIS GO!
[Build9] //this is used to build the sprite gesture
uc NoBuild = 1 //Check for this in mksprite
st Directory = "Q:\hb\walk\pix\"
st MatteDir = "Q:\hb\walk\mask\"
st HSDir = "Q:\hb\hotspots\"
st SpriteGestureName = "walk"
st Name = "hb.1"
ul TotalFrames = 61 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures10]
uc State = 10 // What Gesture Number -- StandToReverse
ul NumFrames = 17 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 375 // Index into packet file for this gesture
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = -9.0 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = 9 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build10] //this is used to build the sprite gesture
uc NoBuild = 1
st Directory = "Q:\hb\w_s\pix\"
st MatteDir = "Q:\hb\w_s\mask\"
st HSDir = "Q:\hb\hotspots\"
st SpriteGestureName = "w_s"
st Name = "hb.1"
ul TotalFrames = 32 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures11]
uc State = 11 // What Gesture Number -- Limp
ul NumFrames = 43 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 675 // Index into packet file for this gesture
f StartVelocity = 3.0 // Velocity this gesture starts at
f EndVelocity = 3.0 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build11] //this is used to build the sprite gesture
st Directory = "Q:\hb\limpl\pix\"
st MatteDir = "Q:\hb\limpl\mask\"
st HSDir = "Q:\hb\hotspots\"
st SpriteGestureName = "limpl"
st Name = "hb.1"
ul TotalFrames = 85 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures12]
uc State = 12 // What Gesture Number -- WalkToHitBack/Recover
ul NumFrames = 31 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 750 // Index into packet file for this gesture
f StartVelocity = 9.0 // Velocity this gesture starts at
f EndVelocity = 9.0 // Velocity this gesture finishes at
uc ForwardResult = 4 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build12] //this is used to build the sprite gesture
st Directory = "Q:\hb\w_hb\pix\"
st MatteDir = "Q:\hb\w_hb\mask\"
st HSDir = "Q:\hb\hotspots\"
st SpriteGestureName = "w_hb"
st Name = "hb.1"
ul TotalFrames = 61 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures13]
uc State = 13 // What Gesture Number -- WalkToHitFront/Recover
ul NumFrames = 31 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 825 // Index into packet file for this gesture
f StartVelocity = 9.0 // Velocity this gesture starts at
f EndVelocity = 9.0 // Velocity this gesture finishes at
uc ForwardResult = 4 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build13] //this is used to build the sprite gesture
st Directory = "Q:\hb\w_hf\pix\"
st MatteDir = "Q:\hb\w_hf\mask\"
st HSDir = "Q:\hb\hotspots\"
st SpriteGestureName = "w_hf"
st Name = "hb.1"
ul TotalFrames = 61 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures14]
uc State = 14 // What Gesture Number -- WalkToFallBack
ul NumFrames = 27 // Number of frames to playback
f FrameRate = 7.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 900 // Index into packet file for this gesture
f StartVelocity = 9.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 21 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build14] //this is used to build the sprite gesture
st Directory = "Q:\hb\w_fb\pix\"
st MatteDir = "Q:\hb\w_fb\mask\"
st HSDir = "Q:\hb\hotspots\"
st SpriteGestureName = "w_fb"
st Name = "hb.1"
ul TotalFrames = 52 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures15]
uc State = 15 // What Gesture Number -- WalkToFallForward
ul NumFrames = 27 // Number of frames to playback
f FrameRate = 7.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 975 // Index into packet file for this gesture
f StartVelocity = 9.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 22 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build15] //this is used to build the sprite gesture
st Directory = "Q:\hb\w_ff\pix\"
st MatteDir = "Q:\hb\w_ff\mask\"
st HSDir = "Q:\hb\hotspots\"
st SpriteGestureName = "w_ff"
st Name = "hb.1"
ul TotalFrames = 52 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures16]
uc State = 16 // What Gesture Number -- RunToHit/FallBack
ul NumFrames = 8 // Number of frames to playback
f FrameRate = 7.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 1050 // Index into packet file for this gesture
f StartVelocity = 18.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 21 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build16] //this is used to build the sprite gesture
st Directory = "Q:\hb\r_fb\pix\"
st MatteDir = "Q:\hb\r_fb\mask\"
st HSDir = "Q:\hb\hotspots\"
st SpriteGestureName = "r_fb"
st Name = "hb.1"
ul TotalFrames = 14 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures17]
uc State = 17 // What Gesture Number -- RunToHit/FallForward
ul NumFrames = 8 // Number of frames to playback
f FrameRate = 7.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 1125 // Index into packet file for this gesture
f StartVelocity = 18.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 22 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build17] //this is used to build the sprite gesture
st Directory = "Q:\hb\r_ff\pix\"
st MatteDir = "Q:\hb\r_ff\mask\"
st HSDir = "Q:\hb\hotspots\"
st SpriteGestureName = "r_ff"
st Name = "hb.1"
ul TotalFrames = 14 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures18]
uc State = 18 // What Gesture Number -- StandToFallBack
ul NumFrames = 7 // Number of frames to playback
f FrameRate = 7.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 1200 // Index into packet file for this gesture
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 21 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build18] //this is used to build the sprite gesture
st Directory = "Q:\hb\s_fb\pix\"
st MatteDir = "Q:\hb\s_fb\mask\"
st HSDir = "Q:\hb\hotspots\"
st SpriteGestureName = "s_fb"
st Name = "hb.1"
ul TotalFrames = 12 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures19]
uc State = 19 // What Gesture Number -- StandToFallForward
ul NumFrames = 8 // Number of frames to playback
f FrameRate = 7.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 1275 // Index into packet file for this gesture
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 21 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build19] //this is used to build the sprite gesture
st Directory = "Q:\hb\s_ff\pix\"
st MatteDir = "Q:\hb\s_ff\mask\"
st HSDir = "Q:\hb\hotspots\"
st SpriteGestureName = "s_ff"
st Name = "hb.1"
ul TotalFrames = 14 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures20]
uc State = 20 // What Gesture Number -- Jump
ul NumFrames = 65 // Number of frames to playback
f FrameRate = 12.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 1350 // Index into packet file for this gesture
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build20] //this is used to build the sprite gesture
st Directory = "Q:\hb\jump\pix\"
st MatteDir = "Q:\hb\jump\mask\"
st HSDir = "Q:\hb\hotspots\"
st SpriteGestureName = "jump"
st Name = "hb.1"
ul TotalFrames = 130 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures21]
uc State = 21 // What Gesture Number -- RollOverfromfftofb
ul NumFrames = 43 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 1425 // Index into packet file for this gesture
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 22 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build21] //this is used to build the sprite gesture
st Directory = "Q:\hb\fb_d\pix\"
st MatteDir = "Q:\hb\fb_d\mask\"
st HSDir = "Q:\hb\hotspots\"
st SpriteGestureName = "fb_d"
st Name = "hb.1"
ul TotalFrames = 84 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures22]
uc State = 22 // What Gesture Number -- Get Up, dammit
ul NumFrames = 43 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 1500 // Index into packet file for this gesture
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 2 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build22] //this is used to build the sprite gesture
st Directory = "Q:\hb\d_s\pix\"
st MatteDir = "Q:\hb\d_s\mask\"
st HSDir = "Q:\hb\hotspots\"
st SpriteGestureName = "d_s"
st Name = "hb.1"
ul TotalFrames = 84 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures23]
uc State = 23 // What Gesture Number -- FallenForward
ul NumFrames = 27 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 975 // Index into packet file for this gesture
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 22 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build23] //this is used to build the sprite gesture
uc NoBuild = 1
st Directory = "Q:\hb\w_ff\pix\"
st MatteDir = "Q:\hb\w_ff\mask\"
st HSDir = "Q:\hb\hotspots\"
st SpriteGestureName = "w_ff"
st Name = "hb.1"
ul TotalFrames = 52 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures24]
uc State = 24 // What Gesture Number -- FallenBack
ul NumFrames = 27 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 900 // Index into packet file for this gesture
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = 21 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build24] //this is used to build the sprite gesture
uc NoBuild = 1
st Directory = "Q:\hb\w_fb\pix\"
st MatteDir = "Q:\hb\w_fb\mask\"
st HSDir = "Q:\hb\hotspots\"
st SpriteGestureName = "w_fb"
st Name = "hb.1"
ul TotalFrames = 52 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures25]
uc State = 25 // What Gesture Number -- Not A REAL Gesture!!! Armfalls
ul NumFrames = 14 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // However, arms are symmetrical.
ul BasePacketNumber = 0 // Index into packet file for this gesture
st BasePacketName = "hunchbk.armfalls" // Special name to use for the armfall shape file.
f StartVelocity = 0.0 // Velocity this gesture starts at
f EndVelocity = 0.0 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build25] //this is used to build the sprite gesture
st Directory = "R:\hb\armfalls.90\pix\"
st MatteDir = "R:\hb\armfalls.90\mask\"
st HSDir = "R:\hb\hotspots\"
st SpriteGestureName = "armfalls"
st Name = "hb.1"
ul TotalFrames = 26 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc RangeSize = 159
uc paletteNum = 1
ul HotSpotX = 75
ul HotSpotY = 104
[Gestures26]
uc State = 26 // What Gesture Number -- GunPose
ul NumFrames = 1 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag for Torso.
uc ArmSymmetrical = 1 // Arms are symmetrical
ul BasePacketNumber = 1575 // Index into packet file for this gesture
f StartVelocity = -1999.9 // Velocity this gesture starts at Velocity N/A for this gesture
f EndVelocity = -1999.9 // Velocity this gesture finishes at
uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build26] //this is used to build the sprite gesture
st Directory = "O:\Sprites\hb\r_g.90\pix\"
st MatteDir = "O:\Sprites\hb\r_g.90\mask\"
st HSDir = "O:\Sprites\hb\hotspots\"
st SpecialFrameNum = "014" //This is used when we only have one frame for this gesture.
st SpriteGestureName = "r_g"
st SpriteOutputName = "pose"
st Name = "hb.1"
ul TotalFrames = 1 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc paletteNum = 1
uc StartIndex = 0
uc RangeSize = 159
ul HotSpotX= 75
ul HotSpotY = 104
[Gestures27]
uc State = 27 // What Gesture Number -- TransToGunPose
ul NumFrames = 8 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
uc Symmetrical = 0 // symmetrical Flag.
uc ArmSymmetrical = 1 // Arms are NOT symmetrical
ul BasePacketNumber = 1650 // Index into packet file for this gesture
f StartVelocity = -1999.9 // Velocity this gesture starts at
f EndVelocity = -1999.0 // Velocity this gesture finishes at
uc ForwardResult = 26 // If we play this gesture, which is next, -1 means not a transition.
uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
[Build27] //this is used to build the sprite gesture
st Directory = "O:\Sprites\hb\r_g.90\pix\"
st MatteDir = "O:\Sprites\hb\r_g.90\mask\"
st HSDir = "O:\Sprites\hb\hotspots\"
st SpriteGestureName = "r_g"
st Name = "hb.1"
ul TotalFrames = 14 // Total frames @ 30 fps
ul FrameRate = 15 // Intended Frame rate of Playback
f GammaLevel = 0.0
uc StartIndex = 0
uc paletteNum = 1
uc RangeSize = 159
ul HotSpotX= 75
ul HotSpotY = 104
FITend